
Gameloft
Paris, France
Industry: Video Games
Region: France 🇫🇷
Year Founded: 1999
IPO Date: 09-06-2000
Market Cap: Company Acquired
Number of Employees: As of 2021 it was 3,600
Revenue: €256.2 million (2015)
Net Income: -€24.2 million (2015)

Gameloft SE
Gameloft IPO
Gameloft, a leading global publisher and developer of video games, was founded in 1999 by Michel Guillemot. However, the company did not go public through an initial public offering (IPO).
Instead, it became a subsidiary of Ubisoft, a renowned French video game publisher, in 2016. Ubisoft acquired Gameloft to expand its presence in the mobile gaming market and leverage Gameloft’s expertise in creating immersive and high-quality games for smartphones and tablets.
Company Overview & History
Gameloft has a rich history in the gaming industry. Since its inception, the company has focused on developing and publishing innovative and entertaining games across various platforms.
Initially starting with feature phones, Gameloft quickly adapted to the rise of smartphones and became one of the pioneers in mobile gaming.
Gameloft gained recognition for its visually stunning games, captivating storytelling, and engaging gameplay mechanics.
The company has successfully released numerous popular titles across different genres, including action, adventure, sports, racing, and simulation.
Gameloft’s games have been downloaded by millions of players worldwide, making it one of the most prominent players in the mobile gaming market.
Business Model
Gameloft operates on a freemium business model, which means the majority of its games are free to download and play. The company generates revenue through in-app purchases, advertisements, and premium content.
Freemium games allow players to enjoy the core gameplay experience without any upfront cost, while offering optional in-game items or features that can be purchased for enhanced gameplay or customization.
Gameloft focuses on creating high-quality games that provide enjoyable experiences to a wide audience.
The company invests in extensive research and development to deliver visually stunning graphics, immersive sound design, and intuitive controls.
By leveraging its expertise in game development, Gameloft aims to attract and retain players, ultimately driving monetization through microtransactions and advertising partnerships.
Risk Factors
As with any business, Gameloft faces several risk factors that could impact its operations and financial performance. Some of the key risk factors for the company include:
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Competition: The mobile gaming industry is highly competitive, with numerous companies vying for players’ attention. Gameloft faces competition from both established players and emerging indie developers. To maintain its market position, Gameloft needs to continuously innovate and create compelling games that resonate with players.
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Platform Dependency: Gameloft’s success heavily relies on the popularity and adoption of smartphones and tablets. Any significant shifts in consumer preferences or changes in the mobile ecosystem could impact the company’s revenue and market share. Gameloft needs to adapt to evolving technologies and platforms to remain relevant.
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Monetization Challenges: The freemium model, while popular, presents challenges in terms of monetization. Gameloft needs to strike a balance between offering engaging free content and enticing players to make in-app purchases. Fluctuations in player spending patterns and potential changes in regulations related to in-app purchases could affect the company’s revenue streams.
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Intellectual Property: Protecting intellectual property rights is crucial in the gaming industry. Gameloft faces the risk of piracy and unauthorized distribution of its games, which could lead to financial losses and damage to its brand reputation. Implementing effective anti-piracy measures and enforcing copyright protection are essential for the company’s success.
Market Opportunity
Gameloft operates in the fast-growing mobile gaming market, which presents significant opportunities for expansion and revenue growth.
The proliferation of smartphones, increasing internet penetration, and the growing popularity of mobile gaming have created a favorable environment for companies like Gameloft.
The mobile gaming market is projected to continue its upward trajectory, driven by factors such as technological advancements, the rise of cloud gaming, and the increasing accessibility of high-speed internet.
Gameloft can leverage these trends to reach new audiences and explore emerging markets.
Additionally, the increasing demand for immersive gaming experiences, the integration of augmented reality (AR) and virtual reality (VR) technologies, and the expanding esports industry provide Gameloft with opportunities to diversify its portfolio and engage with players in innovative ways.
By capitalizing on these market dynamics, Gameloft can further solidify its position as a leading player in the mobile gaming industry.
Competitors
- Electronic Arts (EA)
- Supercell
- Activision Blizzard
- Zynga
- King
- NetEase Games
- Square Enix
- Tencent Games
Key/Fun Company Facts
- Gameloft has developed and published games for various platforms, including iOS, Android, Windows Phone, and gaming consoles such as PlayStation and Xbox.
- The company has a global presence, with development studios and offices located in countries like France, Canada, the United States, China, Brazil, and Vietnam.
- Gameloft has collaborated with popular franchises and brands to create licensed games, including titles based on movie franchises like “Despicable Me,” “Spider-Man,” and “Fast & Furious.”
- The company has received numerous awards and accolades for its games, recognizing its excellence in game design, graphics, and innovation.
- Gameloft’s games have achieved significant milestones, with several titles surpassing millions of downloads and generating substantial revenue for the company.